A totally original not-ripoff handheld game console, the Deetendo GameLad Ultra. Modelled from reference images in Maya, and textured in Substance Painter. Made in May 2021, over the course of 2 days.
3D Viewer of my handheld game console model
Front view, rendered in Arnold
Back view, rendered in Arnold
Top view, rendered in Arnold
Textures for the Chasis, at 50% scale.
Textures for the screen and buttons, at 50% scale. (Height and metallic not pictured).
A transmissive map was used, with the light that gets through then being obscured by the roughness map, to replicate a dirty screen atop a given image plane screen.